MagicaVoxel 0.99+ multiple object and animation support
MagicaVoxel version 0.99+, with multiple models with individual rotations and translations, is now supported. The example shipped with MagicaVoxel is the cars.vox
model which has two cars in a larger world:
This also shows off another feature which is the ability to generate animated GIF files from VOX files. By default, specifying --gif
to the Voxels.CommandLine.exe
program will fully rotate the camera once in 2 seconds. Use the --camera-orbits
option to specify how many full rotations to do, with the rotation direction indicated by the sign, e.g. 2 would be 2 full rotations clockwise, -3 would be 3 full rotations anti-clockwise, 0 would be no camera rotations. --frames
specifies the number of frames to generate and --duration
specifies the total duration in seconds.
If there are animation frames present in the VOX file then these will be displayed at the correct frame in the GIF too. There are two sample animation files shipped with MagicaVoxel. deer.vox
just has different voxel models per frame but not different transforms. T-Rex.vox
has transforms and an animated voxel model (--camera-orbits 0
used in this case):
Optimizations have been made to support much larger voxel models now the 256x256x256 limit has effectively been raised to 2048x2048x2048 by use of multiple models. An example of this is on Ultek's Patreon page where a terrain model was created out of multiple smaller models:
Extra command line options have been added to address the create thumbnails for directories of .vox files in a single call and to be able to specify the --yaw
and --pitch
of the camera when creating the thumbnails. To recurse into directories use the -r
option:
Files
Get Voxel File Windows Explorer Thumbnails
Voxel File Windows Explorer Thumbnails
Show thumbnails for Voxel files in Windows File Explorer
More posts
- Qubicle Thumbnails AddedAug 26, 2017
- Floor Shadows AddedAug 17, 2017
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